The attached example looked easy enough, but I wanted to be sure I could do it, and get it done quickly, since there were five scenes to be done in that matter. I recreated the example image quickly (in about ten minutes) and attached it to my response:
After not hearing anything for a few days, I figured that there was already someone else for the job/I wasn't right for the job and forgot about it. A week later, I get a reply and the director and band want to move along with the project. The brief was discussed and I started knocking out a test scene. After getting an "A-OK" on that, I continued to complete the rest of the scenes. They were taking longer than I predicted, but the process was pretty smooth. I managed to complete three out of the six scenes until I started getting stumped with the compositions. Rather than waste time on scenes that may be rejected, I sent off rough sketches of what I had in mind for approval. The band ended up liking my sketches more than the finished, paper-cut-outty scenes and a project-wide style-change was in order. Not only that, but the video deadline was approaching fast and the only way to ensure that all the scenes were completed to the bands' approval without the wasted time shooting emails back and forth was for me to work on location of the bands' next video shoot. Working primarily digital for the last three years, which make up for all the years of my illustration "career", you'll probably surprise to know that I don't have a laptop. Nope. Don't have one. After seriously considering bringing my entire PC to the shoot, I was able to have one loaned to me. When I got to the shoot, the entire direction of the scenes had been changed, and all of the scenes I've already composed were were scrapped and unusable. The shoot lasted for about fourteen hours, which I felt like I worked for the entire time redoing all the scenes from scratch (all while listening to the same play-back song for the new video over and over, haha). I feel like most of the revisions happened withing the last hour, when the band actually had time from shooting to direct me. Trying to draw with people over your shoulder is probably one of the most horrible things I've ever experienced (not really, but yeah). The scenes were finished and sent to the director via thumb-drive at the end of the night. I felt really bad for the person animating my scenes, since they were no where near as organized as I wanted them to be, but I was way too exhausted to care about something like that.Here's the final video and my "treated" scenes. The animator did a stellar job making my roughs look decent.








--kevin
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